![]() I actually think that, as far as an RPG goes, Deathwatch is a bit of a step down compared to the last two. It involves the Deathwatch acting amidst the backdrop of a larger, sector-scale Crusade involving warp gates and the far side of the galaxy, and an inexplicable confluence of events that bring all the major factions of 40K to bear in one locale (Tau, Imperium, Chaos, Tyranids, Orks, Necrons. ![]() Technically I'm skipping over Rogue Trader since that was second, but that's okay, because I'm braeking patterns all over so why not? Variety is fun and shit.ĭeathwatch is the third in the line of FFG's '40K RPG' lines, and the one that focuses primarily on Space Marines in many of their iterations (albeit under teh guise of the Deathwatch.) Unlike the last two RPGs, where Dark Heresy emphasized exploration of Imperial society and the political/mystery elements so prevalent amongst the Inquisition (EG Eisenhorn: the RPG), and Rogue Trader focused more on spaceships and high adventure and exploration and conquest type shit, Deathwatch is more assuredly war-centric since it involves Space Marines.
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